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Next to no detail stands out, and it’s hard to believe that this is supposed to be the “next-gen” upgrade we have been looking forward to. Additionally, all cutscenes are made from in-game assets, so all those mouth problems and facial detail (or lack thereof) issues I mentioned above, even more noticeable in these cutscenes. This is especially true when playing Madden 22’s single-player addition, Face of the Franchise. While players’ faces are noticeably improved compared to Madden 21 thanks to the new facial scan tech, hair still looks like straw, facial features like mouths, and eyes still look like they were made ten years ago. It’s hard to believe that this engine is the same one that games like Battlefield and Battlefront are made on. My biggest issue is how players look, and how their in-game models react when they don’t have their helmets on. While some upgrades have been made to pre-game presentations, they still feel awkward, and not what regular game days feel like. The presentation in Madden 22 is still one of the most jarring things in the series.
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To top it all off, almost all sports games have little to no competition, so fewer developers working on the genre means less chance for innovation, which hurts the entire sports game industry.Īs much as I respect the devs, looking at this year’s Madden, well, it’s a lot of the same as the last few year’s, but because Madden sells like crazy every year, EA has taken the approach of “if it ain’t broke, don’t fix it.” Next-Gen Game, Last Gen Looks They are tasked with one the most challenging jobs in video games - creating innovations in less than a year in a genre that hasn’t seen graphical, or gameplay jumps in who knows how long. It’s easy to write off sports games each year, but before I continue, I do want to say I have a lot of respect for the developers of these games. Another year, and just like clockwork, another Madden.
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